Regional Magic

Tempest Witch Evoker Arcanist Nature Blessed Combat Medic
1st Pool Spell Pool Spell Pool Spell Pool Spell Pool Spell
2nd Minor Deflection Deflection Mana Leech Naturalist Combat Heal Limb
3rd Resist Magic Wild Blade Minor Deflection Barkskin I Precision Healing
4th Poison Bolt Resist Magic Portal Theory Entangle Surge of Healing
5th Disease Bolt Chain Lightning Mystic Reflection Breath of Spring Medics Courage
6th Mastery of Death Enhanced Magic Missile Calculated Divination Barkskin II Conservative Caster
7th Grand Demon Summoning Fireball Silver Strand Souls Bounty Boundless Mana

Tempest Witch

Special Note: Only women may select this regional path, it is a path that treats with demons and harnesses their power. As is the nature of treating with demon-magic, women have power through use of seduction. In order to cast spells from the Tempest the female caster must dress seductively.

1st - Pool Spell.

2nd - Minor Deflection - VC 20 words - Uses 3 - This spell will allow a spellcaster to negate any single airborne attack. Examples are Fireballs, Magic Missile, Arrows, Javelins, Boulders and so on. When the casting is expended, the caster must lie on his back in order to recast the spell. If struck by one of these attacks, the caster simply calls "Deflection!".

3rd - Resist Magic - VC 20 words - Uses 3 - This spell prepares a burst of null-magic within the spellcaster. If the spellcaster so desires, he may ignore a single magical effect. Please see this spell for details.

4th - Poison Bolt - MC: 1 bean bag prop with green cloth streamers - Uses: infinite - Poison Bolt allows the caster to throw a beanbag that deals one poison swordblow worth of damage. There is only one prop per learning of Poison Bolt.

5th - Disease Bolt - MC 1 bean bag prop with yellow cloth streamers - Uses: infinite - Disease Bolt allows the caster to throw a beanbag that deals one diseased swordblow worth of damage. There is only one prop per learning of Disease Bolt.

6th - Mastery of Death - This ability grants the Tempest witch 6 castings of Create Undead, and 1 learning of Embrace Death. Please see those spells for details.

7th - Grand Demon Summoning - Uses 1 - VC 40 words - MC: Demon garb for the NPC - Grand Demon Summoning allows the caster to summon forth a 30 point Demon, to be created through the Undead soldier rules. The Demon however is not considered undead, and is only enchanted. Max Armor for a Demon summoned through the use of Grand Demon Summoning is 4, rather than 3. For 10 points the caster may select a weapon immunity, any save magic or shining steel. The caster who chooses the path of the Tempest must provide their own NPC for this role. The caster may also raise her demon from death by touching it and uttering a 30 word verbal, if the demon is raised in this way, all of its armor is repaired. This healing ability is unlimited.

Evoker

Special Note: Rather than dealing with pacts with demons and such, the Evoker channels the raw energy of the Tempest into powerful burst-like spells. The Evoker is a male only path.

1st - Pool Spell.

2nd - Deflection - VC 20 words - Uses Rechargable - This spell will allow a spellcaster to negate any single airborne attack. Examples are Fireballs, Magic Missile, Arrows, Javelins, Boulders and so on. When the casting is expended, the caster must lie on his back in order to recast the spell. If struck by one of these attacks, the caster simply calls "Deflection!".

3rd - Wild Blade - VC 10 words - Uses Rechargable - This spell allows the caster to enchant his weapon with the properties of one type of attack for one swing. The available attacks include: Axe, Pike, Dagger, Mace, Hammer, Magic, Silver, Shining Steel, Armor Piercing, Poison.

4th - Resist Magic - VC 20 words - Uses 3 - This spell prepares a burst of null-magic within the spellcaster. If the spellcaster so desires, he may ignore a single magical effect. Please see this spell for details.

5th - Chain Lightning - VC 10 words - Uses 2 - MC: 5 lightning Bolt props - This spell allows the caster to his feet and cast 5 lightning bolts in a row. Once the spell begins, the caster cannot move his feet until he has expended all of his Chain lightning props. Each Chain lightning prop channels through weapons and shields. The caster must call "Chain Lightning" as he throws his props.

6th - Enhanced Magic Missile - This ability makes all magic missiles cast by the Evoker armor piercing.

7th - Fireball - 1 prop - MC: Red prop with orange streamers - Uses: unlimited - This allows the caster to the ability to cast Fireball. Fireballs channel through weapons, shields and armor killing anything they touch. 1 prop per learning.

Arcanist

(Anyone, but 6th and 7th circle spells must be researched)

1st - Pool Spell.

2nd - Mana Leech - VC: "I draw from you your magical essence" - Uses 2 - This spell allows a caster to recharge one use of one spell 5th circle or lower by touching a dead spellcaster.

3rd - Minor Deflection - VC 20 words - Uses 3 - This spell will allow a spellcaster to negate any single airborne attack. Examples are Fireballs, Magic Missile, Arrows, Javelins, Boulders and so on. When the casting is expended, the caster must lie on his back in order to recast the spell. If struck by one of these attacks, the caster simply calls "Deflection".

4th - Portal Theory - This caster has an innate understanding of portals, and portal magics. It only requires this caster to cast disenchant once in order to close an Illinarian ring portal as opposed to twice, which is standard. There may be more to this ability than meets the eye.

5th - Mystic Reflection - VC 30 words - MC: Sash with verbal written on it - Uses Infinite rechargeable- If a player protected with Mystic Reflection is struck by any prop-based offensive spell he may ignore the effect by calling "Mystic Reflection" then the caster may pick up the prop and immediately throw it calling the same spell type. Multiple spells cannot be stored, as the intent of Mystic Reflection is to immediately reflect the damaging spell back at an enemy, not to store the spell for use later.

6th - Calculated Divination - All fortune tells cast by the caster are unblockable.

7th - Silver Strand - 1 use - special - Allows the caster to find an errant strand of the weave of magic, where the weave is strong and the Tempest is weak. Tapped into such amazing power Silver Strand allows the caster to replicate any spell in the system for one learning of the chosen spell, including other regionals. This replication still requires props in order to use. There may be more to this spell than meets the eye.

Nature Blessed

1st - Pool Spell.

2nd - Naturalist - 30 words - Allows the caster to endow himself with the ability to resist one poison or disease call, once the resistance has been used, it may be recast as per the spell Armoured Cloak. It should be noted that Naturalist does NOT block the swordblow, only the poison or disease effect.

3rd - Barkskin I - 20 words - MC: Some faint brown facepaint/makeup - 1 use - The caster is covered in thick bark that functions as per 1 point sectional armor that covers all hit locations of the spellcaster. Note: If you have Barkskin I active and you are struck with a fireball, you are scalped. Barkskin I is considered active as long as at least one hit location is armoured.

4th - Entangle - VC: "I bind you with earth and stone! Entangle!" - MC: A Green magic missile prop with brown streamers, one prop per casting - Uses Infinite - A spellcaster may entangle opponents by striking them with this prop. As long as it strikes a hit location the target is entangled and may not move his or her feet until they strike the ground 30 times to free themselves. Others may help in the disentangling process. Eviscerate allows players to disentangle themselves with 15 strikes rather than 30.

5th - Breath of Spring - 30 words - MC: Sash with a natural element tied to it, or attached in some way. - Uses 3 - When cast on an individual, if that person dies they regenerate from death once on a 60 second count. The player under this effect can be impaled, scalped or otherwise inhibited in this regeneration as per Embrace Death. Any player with Breath of Spring cast upon them are considered enchanted while the buff is active. Breath of Spring can be disenchanted in a vein similar to Protect the Soul.

6th - Barkskin II - 20 Words - 1 use - MC - Some faint brown facepaint/makeup - The caster is covered in thick bark that functions as per 2 point sectional armor that covers all hit locations of the spellcaster. Note: If you have Barkskin II active and you are struck with a fireball, you are scalped. Barkskin II is considered active as long as at least one hit location is armoured.

7th - Souls Bounty - VC "I yield my Souls Bounty!" 1 use "The player is considered scalped at the end of the conflict, but is endowed with great power, for the duration of the battle, he has been granted the strength of earth, and may lift and carry boulders, as well as shoulder great weight. Repeated scalpings due to the use of Souls Bounty may have unpredictable results. Players may not bring their own boulders, they will be provided based upon terrain. There may be more to this spell than what paltry Realms spell-casters understand…

Combat Medic

1st - Pool Spell.

2nd - Combat Heal Limb - VC: 3 words - Beside the change in word-count this spell functions precisely the same as Heal Limb.

3rd - Precision Healing - All Raise Dead (Not Combat Raise Dead) spells cast by this caster also repair the armor of the target. Precision Healing does not repair broken weapons.

4th - Surge of Healing - VC: "Surge of Healing!" - Uses 2 - All creatures touching the Medic are raised from the dead, their armor is repaired and any diseases or other maladies are removed.

5th - Medics Courage - VC "Resist Death!" - Uses 2 - The medic can shrug off terrible injuries as long as he still has at least one raise dead, or combat raise dead remaining for use on others.

6th - Conservative Caster - Due to extended time as a healer in military operations, the caster has learned how to ween the absolute most out of their spells. Conservative Caster grants the medic 4 castings of Raise Dead and 2 castings of Combat Raise Dead.

7th - Boundless Mana - VC: 30 words - MC: Some small token to be worn by the target - The caster has unlimited combat raise deads for purposes of raising the target. The target is decided at the time of casting and it cannot be changed until a spell reset occurs. If the target is scalped while Boundless Mana is still active the medic may choose to exchange the scalping for his own, and allow the target to live again.

Content Copyright The Adventurer's Guild, 2007. Song of Illinar, All Rights Reserved.