Fighter Skills

All Fighters may choose one path of war to follow. To unlock their 2nd and 3rd tier abilities however, they must first earn a victory token by proving themselves in battle. To unlock the 2nd tier ability, it costs one victory token, to unlock the 3rd tier ability, it costs two victory tokens.

Path of Valor Path of Command Path of Glory
1st Uncommon Valor Cry of Repair Item Wrathful Blow
2nd Strength of Arms Warcry Weapon Expertise
3rd Final Stand Rallying Horn Battle Fury

Path of Valor

1st - Uncommon Valor - One call of protection from melee weapon per round.

2nd - Strength of Arms - All weapons and shields wielded by the warrior are unbreakable.

3rd - Final Stand - Once declared the fighters armor is repaired, and all swings are armor piercing. Once the fighter moves his feet the ability ends, Last Stand only functions with melee weapons. One use per round.

Path of Command

1st - Cry of Repair Item - VC: All allies, repair item - Once per round the Command fighter may cry out to repair all non-magical equipment.

2nd - Warcry - VC: A Warcry, relevant to your character, followed by the word "Warcry!" Once per round the Command fighter may scream a warcry, after which every allied combatant gains one armor piercing attack on their next swing.

3rd - Rallying Horn - MC: Horn - Once per round for 10 resources the Commanding Officer can sound a horn for reinforcements, help may arrive.

Path of Glory

1st - Wrathful Blow - Once per round the Fighter may call shatter with an attack. The charge is expended whether it hits or misses.

2nd - Weapon Expertise - Once per round the Fighter may call armor piercing with an attack . The charge is expended whether it hits or misses.

3rd - Battle Fury - Every time the fighter makes the killing blow against an opponent, all his armor and limbs are restored.

Content Copyright The Adventurer's Guild, 2007. Song of Illinar, All Rights Reserved.